Weekend Chase

One shared damage pool. A fresh leaderboard every six hours. Every battle counts.

Weekend Chase in three steps

  1. Deal damage together

    Every battle you finish adds its damage to one shared community pool. Milestones unlock rewards for all eligible players once the community reaches them.

    Play at least 10 battles during the event to qualify.

  2. Race the 6-hour leaderboard

    A fresh leaderboard runs every six hours. Win battles to climb it, with damage dealt as the tiebreak.

  3. Place to earn

    All top 10 players receive the same reward, but only the winner gets the bragging rights.

Double XP in a squad, all weekend

Play in a squad during the event and earn +100% bonus XP, up from the usual +15% squad bonus. It runs for the whole event window and stacks with everything else you earn.

The Damage Pool

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Total damage dealt by the community

A small pile of silver Credits coins stamped with the HEAT emblem

Milestone 1

0

Locked

10,000 Credits

A medium pile of silver Credits coins stacked together

Milestone 2

0

Locked

15,000 Credits

A large pile of silver Credits coins in tall stacks

Milestone 3

0

Locked

20,000 Credits

Find your stats

Enter your in-game nickname to see what you have added to the pool. The #tag is optional.

Current Leaderboard

Leaderboard is PvP battles only. Versus AI battles count toward the community pool, not the leaderboard.

Leaderboard - · --:-- to --:-- UTC

Leaderboard resets in --

Players are ranked by wins, with damage dealt as the tiebreak. Standings can shift until about an hour after the leaderboard window closes. The community pool keeps climbing across every leaderboard; only these ranks reset.

Rank Player Wins Damage Win rate Battles
A bundle of nine HEAT boosters: yellow-and-black Agent XP, Tech, and Vehicle XP booster canisters grouped together

Leaderboard placement reward

Finish in the top 10 of any six-hour leaderboard to earn the booster bundle: three each of the Agent XP, Tech, and Vehicle XP boosters, nine in all. Every finisher from rank 1 to rank 10 gets the same bundle; the winner also takes the bragging rights.

Leaderboard rewards are granted on Monday, once the event finishes.

Hall of Fame

The top 10 from every completed leaderboard, kept for the record.

Each completed leaderboard's top 10 appears here after it closes.

    Damage per hour

    Hourly community damage since the event start. The hollow marker is the current hour, still filling. All times are UTC.

    The rules

    Community milestones

    • Every battle you finish adds its damage to one shared community pool. Everyone contributes to the same bar, and the pool keeps climbing for the whole event.
    • The pool unlocks three milestones. Reach a milestone and every qualified player earns its reward. To qualify, play at least 10 battles during the event.
    • Wargaming staff accounts do not appear on the leaderboard. Their battles still count toward the community pool.

    Leaderboard

    • A leaderboard runs for six hours and ranks players by wins, with damage dealt as the tiebreak. The ranks reset after each leaderboard closes; the community pool does not.
    • Finish in the top 10 of a leaderboard to earn a placement reward. Every top-10 finisher earns the same reward; the leaderboard winner also takes the bragging rights.
    • Each completed leaderboard's top 10 is enshrined in the Hall of Fame, ties for the last spot included. Place in a top 10 and you sit out all future leaderboards, so every top-10 finisher earns the same reward and a fresh field competes for each new board.
    • Stats refresh about every 30 minutes. Your numbers appear once your first battle is processed.

    Weekend squad bonus

    • Play in a squad at any point during the event window to earn +100% bonus XP, up from the usual +15%. The bonus applies for the full event and stacks with your normal battle rewards.