Update 1.2.0 kicks off Season 2 with a brand-new 20v20 Conquest mode, a fresh Season 2 Hangar, console upgrades, module tuning, and a broad mission re-balance. Here’s everything that’s changed.
Gambit Defender
Born to rebuild the terms of a fight, Gambit turns his allies' hulls, tracks, and shields into problems the enemy solves twice, and every hit that lands on him becomes a signal he traces straight back to its source. Where other Agents defend a position, Gambit defends the whole team and makes attacking him a mistake in itself.
Whenever Gambit takes damage, the attacker is hit with Interference equal to the damage dealt, more if they got in close, and even more if they rammed him. Shoot Gambit from far away and the trace fails, but get close and his systems turn every shot against you.
Gambit deploys a swarm of drones that reinforces every ally in a radius: hulls, tracks, and shields all surge with temporary protection that fades over time. It turns an ally squad into one that can suddenly absorb far more than the enemy expects.
M60A3E2 New Vehicle
The M60A3E2 is built around applique armor plating that reacts to an applied electric current, growing harder under load. It cannot be welded or press-formed, which limits where it can be used structurally, but as bolt-on protection it is excellent: a mobile, mid-armor off-tank suited to diving into a fight rather than holding a line.
The M60A3E2 carries two abilities built around soaking damage and then punishing whoever gets close.
Charges the vehicle's armor plating, making its shell screens immune to damage for the duration and boosting track health and regeneration so it becomes far harder to immobilize. Any shell screens already broken when the ability activates begin regenerating immediately. The ability can be interrupted by Interference.
Detonates concussion charges hidden beneath the applique armor, releasing a blast wave that damages nearby enemy vehicles, tracks, and shields. The longer it is charged before detonating, the more damage it deals. Hold it too long, however, and the M60A3E2 goes into overcharge, taking damage itself and eventually slowing or immobilizing on release. All of the vehicle's own shields are destroyed on detonation regardless of charge time. This ability can also be interrupted by Interference.
- Dive into engagements, using mobility and armor to absorb the opening exchange.
- Activate Energized Plating to shrug off incoming shells and hold position under fire.
- Charge Blast Projectors to punish enemies who group up or overextend near you.
- Detonate early for a safer, smaller blast, or hold the charge for maximum damage at your own risk.
- Use track durability to stay mobile even while soaking damage.
T-72SH New Vehicle
The T-72SH runs an autoloader feeding APHE rounds, so it can put several shells downrange in quick succession rather than leaning on a single heavy hit. Where the M60A3E2 dives into a fight, the T-72SH is built to control the space around it and scramble what the enemy can target in the first place.
Its two abilities are built to disrupt enemy targeting and lock down ground.
Projects a magnetic field in front of the T-72SH that distorts laser rangefinders and other targeting systems. Enemies looking through the field are hit with a targeting-disruption effect, reducing the effectiveness of many of their weapon systems for as long as they stay in view of it. The field is attached to the turret, so it tracks wherever the T-72SH aims. This ability can be interrupted by Interference.
Slings three floating Tesla Discs out from a turret-mounted launcher. They come to rest a few meters off the ground at set points ahead of the tank, or wherever they first collide with something solid. Once deployed, each disc periodically drops an energy pulse that deals true damage and applies Interference to anything caught in it. The discs have their own health pool and can be destroyed by enemy fire, but until then they keep pressuring the area they were placed in.
- Use Disruption Field Generator to blunt incoming fire before trading shots.
- Aim the field at whoever is threatening you most, since it only affects enemies looking through it.
- Place Tesla Discs to lock down chokepoints, objectives, or flanks.
- Let the discs apply sustained Interference and damage while you focus on other targets.
- Fall back on your APHE shell for decisive single hits once the enemy is disrupted.
Contracted Strike

Dirty Substance
Napalm in the Morning

Airburst
Rampage
Pyro-Trail
Harpoon

MK19 Auto Turret
Canister Volley


Vulcan Auto Turret
Bastion


Top-Attack Missiles
Strike Laser

Smart Mines



