Patch Notes 1.1.0

Stability, Combat Fixes & Quality of Life

New Agent & 2 New Tanks

Season 1 banner
Flair agent portrait

Flair Marksman

New Agent

She picks her angles, strikes when the opening is real, and is gone before the enemy can answer. Where most Agents win by holding ground or forcing it, Flair wins by controlling information: what the enemy can see, what they think they see, and when they can react.

Agent Trait

Signature Masking. Flair's passive skill. If Flair's vehicles have 70 or more energy, Signature Masking activates. After a 3s delay, Masked is applied and the vehicles cannot be locked-on with abilities. She is not just hard to hit, she is hard to find.

Agent Ultimate

Echo Proxy. Flair deploys a fully functional duplicate of her current vehicle and can swap control between the two, opening up misdirection, ambushes, and repositioning that no other Agent can replicate. The vehicle you are not controlling stays in place.

LEO 2FK tank render

LEO 2FK New Tank

Main Gun: ATGM Launcher

The Leopard 2FK is armed with an ATGM launcher. Instead of firing regular shells, it launches guided missiles that you steer onto the target after firing, letting you correct your aim mid-flight and hit enemies that are moving, peeking, or are partially behind cover.

The Leopard 2FK comes with two abilities built around surviving pressure and avoiding detection.

1st Ability: Feign Death

Disguises the vehicle as battlefield wreckage, applying Masked. The vehicle can still move, but at reduced mobility. Firing the main gun cancels the ability.

2nd Ability: Electro-Optical Jammers

Disrupts enemy targeting systems and provides Active Counter Measures protection, which reduces the accuracy of enemy shells at range.

How to play
  • Set up ambushes and control key sightlines
  • Disguise yourself as wreckage to avoid detection
  • Punish enemies who overextend or expose themselves
  • Relocate frequently after attacking
  • Survive pressure using Electro-Optical Jammers
LEO 2KST tank render

LEO 2KST New Tank

The Leopard 2KST comes equipped with an autoloader magazine holding three shells. There's a short reload between each shell, followed by a longer reload to refill the entire magazine once it's depleted.

The Leopard 2KST has an autoloader magazine with a different approach.

1st Ability: Active Camo

Enters a cloaked state. The vehicle can be neither Spotted nor targeted but emits a strong electronic noise.

2nd Ability: EMP Trap

Deploys an electromagnetic trap that damages and slows enemies while controlling key areas of the battlefield.

How to play
  • Use stealth to reposition and attack from unexpected angles
  • Control routes and objectives with EMP Traps
  • Isolate enemies and punish poor positioning
  • Avoid prolonged engagements through superior mobility and concealment
  • Dictate when and where fights occur through information advantage and area denial

New Map

Eden map
New Map

Eden

A brand-new battleground debuts with Lost Eden Season.

New Faction

Custodian faction key art
New Faction

Custodian

Precursor of new content and mechanics

New Battle Pass

Battle Pass key art
New Battle Pass

Battle Pass

Fresh Battle Pass with new rewards

01

Changes to Agents & Vehicles

Changes are grouped by agent, then by vehicle. Each vehicle card also includes its full skill-tree and module tuning breakdown for this update.

Kent

Kent

Assault

Agent Ultimate

Contracted Strike: “Hellfire”
  • FixedThe Hellfire missile could fail to reach its target when fired immediately after becoming available. The missile now tracks and reaches its intended target correctly.
XM1 90

XM1 90

Module Rebalance

ModuleAffectsChange
XM247Radar update interval−50 −13.5
XM247Spotting range25 5
HPS-1756Fastdraw magazine energy cost−10 −6
HPS-1756Unload energy cost−10 −6
HPS-1756Engine power−5 −5.7
X120-7Fastdraw magazine energy cost−38.46 −3.5
XM156HE Penetration maximum5 8.4
XM364Fastdraw Magazine Shell Capacity1 3
XM263Fastdraw Magazine reload time between shots−25 −17
XM263AP Penetration, maximum−5 −7
PGPS-1560Unload cooldown−10 −20
HPC-23Accuracy (after shot)−10 −30
SEW-15Unload AP Damage Maximum5 23
AS-1876Unload Accuracy After Shot−15 −38
PFA-X43AP Penetration Maximum5 11
PFA-X43Incoming crit. Modifier (ammo rack)10 12.5
XM156Unload cooldown−15 −10
XM156Unload Energy Cost20 25
XM137AP Penetration Maximum5 11
XM137Unload Energy Cost20 5.6
ALVT

ALVT

Module Rebalance

ModuleAffectsChange
XM56Dirty Substance grenade range5 12.4
IZSDirty Substance Energy Cost−10 −18
SB-65Grenade Cluster Launch Range5 13
Reaper

Reaper

Assault
M60A1

M60A1

Module Rebalance

ModuleAffectsChange
T211Suppressive Fire Slowed Status7 5
XM25Suppressive fire Energy cost−10 −9.3
GTS-345Boost mode acceleration10 9.6
GTT-5Charge Energy Cost−10 −14.9
M60A2

M60A2

Module Rebalance

ModuleAffectsChange
AGD-1647 & EMS-1523Showed incorrect descriptions in the vehicle info screen. Module details now appear correctly in the vehicle progression screen.
FARED-BDid not apply Fire status when shells were changed to HEAT with the XM248 module. Fire build-up now applies correctly.
MK-72Airburst cooldown−10 −13.6
XM15Airburst Missile Explosion Radius15 7.1
AF-2563Autocannons cooldown−10 −6.8
BTA-2345-SAutocannons energy cost−5 −5.5
Raketa

Raketa

Assault

Agent

Fixes
  • FixedThe Raketa agent skin briefly appeared overexposed when exiting the modify view in the Hangar.
T-62AV

T-62AV

Fixes
  • FixedThe protective screen for the T-62AV's engine exhaust nozzle was missing on the Appearance screen. The vehicle model now displays the exhaust assembly correctly.

Module Rebalance

ModuleAffectsChange
S5M1HE Rocket Velocity Maximum10 11.7
S5MOHE Rocket Explosion Radius15 22.8
S5KHE Rocket Damage Maximum−10 −7
S5KHE Rocket Explosion Radius5 10
S5KHE Rocket Velocity Maximum10 10.5
VTK-1563Pyrotrail duration15 42.5
REGENERACIJA-UEngine power5 9
REGENERACIJA-UHull traverse5 8.6
KGT-576Turret traverse speed−5 −7.9
T-6Pyrotrail duration50 47.5
TDA-166Engine power10 17
TDA-166Pyrotrail duration25 35
TDA-166Fire resistance−20 −8.5
ZUBILO-MPyrotrail puddle lifetime50 40
ZUBILO-MPyrotrail duration−40.28 −18.02
Obj. 287

Obj. 287

Module Rebalance

ModuleAffectsChange
SMH-14Harpoon cooldown−5 −15.6
HEP-5Harpoon energy cost−5 −6.6
HPZ-52Harpoon Speed Boost7 10.5
PTH-11THarpoon cooldown−10 −26.6
BONH-15Harpoon energy cost−10 −5
BONH-15Harpoon range−5 −12
SUHO-5UHarpoon energy cost10 6
AKB-624TCombat Cage energy cost−5 −6.6
GTT-52UCombat Cage cooldown−5 −20
PTM-37ACombat Cage duration−7 2.7
ZCHG-276Combat Cage duration−5 −6
ZPT-7ECombat Cage HP15 12
R478BCombat Cage Duration−20 −19.5
R478BCombat Cage Cooldown20 19.5
Twister

Twister

Assault
HSTV-L

HSTV-L

Mobility
  • FixedThe HSTV-L now retains better turning control at high speeds.

Module Rebalance

ModuleAffectsChange
MFS-1324Recon Probe Scan Radius5 12
MFS-2451Recon probe duration5 6
UR-521Recon probe energy cost−7 −7.2
AOS-27Recon probe max placement range10 45.2
AOS-27Recon probe duration−5 0
XM440Mk19 autoturret duration25 14.13
AGS-347Mk19 autoturret turret range6.67 19.3
XM1230Mk19 autoturret damage maximum10 54
FSA-34Mk19 autoturret range10 7.1
M551A1 Sheridan

M551A1 Sheridan

Fixes
  • FixedThe M551A1 repair mission could progress for every individual healing tick from repair equipment. Mission progress is now awarded once per repair equipment activation, as intended.

Module Rebalance

ModuleAffectsChange
RSP-198AOptics10 13.4
Rl-905Stealth−20 −15
MLC-412Manual emergency APS energy cost−5 −7.1
SGA-45Manual emergency APS cooldown−15 −9
TRA-219Manual emergency APS cooldown15 5.4
TRA-219Manual emergency APS energy cost−10 −11
TRA-219Manual emergency APS cooldown15 11
Mar-26EManual emergency APS cooldown10 10.2
Mar-26EManual emergency APS energy cost10 10.4
M34Canister damage maximum5 9.4
HC-37Reticle size (stationary)−4 −29
HC37Reticle size (moving)−4 −27
HSED-1098MAiming speed7 23.4
M46Canister Volley charges1 2
M46Canister damage maximum−10 0
M232Canister damage maximum5 0
MKIV KRIS M78Canister Dispersion−20 −32
MKIV KRIS M78Canister volley energy cost20 10
Ember

Ember

Defender

Agent Trait

Juggernaut
  • FixedJuggernaut now removes Grease Mines without triggering them or creating a grease area.
XM1V

XM1V

Module Rebalance

ModuleAffectsChange
XM130Demolition Charges Energy Cost−5 −8.2
LFS-1Demolition Charges cooldown−5 −11.3
LFS-2Blast Radius10 7.4
BLUE-73/AMax Blast Damage10 5.1
M87Minefield cooldown−5 −10.4
M87A2Minefield Energy Cost−5 −8.7
M87G1Minefield Lifetime42.85 14
M82G2Minefield energy cost−10 −5.5
M88Minefield Mine Explosion Radius50 43.5
M92Minefield lifetime42.85 26
Chopper

Chopper

Defender

Agent Ultimate

Creeping Barrage
  • FixedA tutorial tip for this ability was visible during the ultimate cinematic.
M1E1

M1E1

Vulcan Auto-Turret
  • FixedThe M1E1 vehicle outline could exclude the tracks while Vulcan Auto Turret was active. The outline now correctly covers the full vehicle silhouette.
  • FixedAn “Explosion” text label incorrectly appeared on the Vulcan Auto-Turret.

Module Rebalance

ModuleAffectsChange
RGT-1708APS Energy Cost−10 −6.6
GGM-743Vulcan Auto Turret Cooldown−5 −13.5
GGR-652Vulcan Auto Turret Penetration10 17.5
IRF-1APS HP8 9.6
CMC-1APS Cooldown−5 −8
CMC-1APS Duration5 7
FV4030

FV4030

Bastion
  • FixedThe Bastion widget remained active at the start of the next round in Control mode.
  • FixedMission progress for Bastion missions was awarded without the Bastion ability being activated.
Jamming Field
  • FixedIn sniper view, the scope displayed a hologram of the Jamming Field ability instead of the correct view.

Module Rebalance

ModuleAffectsChange
BTA-1565SJamming Field Energy Cost−15 −5
EVACTBastion Energy Cost−5 −9.2
FINSYSBastion Cooldown−15 −24
BASTION MK1/3Bastion health15 20.8
BASTION MK2/LBastion HP−15 −8
INENBAT-5Jamming Field Energy Cost−10 −5
Hound

Hound

Marksman
Agent Skills (Attribute, tier 1)
  • FixedAn incorrect description for Hound's Tier 1 Attribute skill. The tooltip now correctly states that reticle size is reduced while moving.
LEO 1A6

LEO 1A6

Decoy
  • FixedThe reload-time number in the HUD changed after placing a Decoy.
Fixes
  • FixedUpdated the LEO 1A6 progression path so a module is now unlocked at Level 1, bringing it in line with other vehicles. The placeholder 100 Intel reward has been replaced with the intended progression module.

Module Rebalance

ModuleAffectsChange
STURMSCHLAGTrapping Shot Splash Damage7 14
LuftsturmTrapping shot cooldown−10 −23
BlitzregenTrapping Shot Splash Damage10 15.4
WolkenbombeTrapping Shot Splash Damage15 22.3
TORN-XDecoy lifetime25 23.2
TORN-XDecoy Energy Cost33 26
DoppelbombeDecoy lifetime20 24.4
DoppelbombeDecoy Energy Cost50 24
DoppelbombeDecoy charge replenish time50 24
FATA MORGANADecoy lifetime50 30
FATA MORGANADecoy energy cost100 76.5
AMX10 RC

AMX10 RC

UAV Drone
  • FixedHound's Top-Attack Missiles mission progress only counted unique enemy targets. Mission progress now correctly counts every successful hit with the ability.
Fixes
  • FixedThe OFL 105 F5 progression module for Hound's AMX 10 RC previously displayed an APFSDS shell model. The icon and visual presentation now correctly reflect the module's description and functionality.
  • FixedNo impact decal appeared where the targeting laser met its target.
  • ImprovedLaser targeting visuals for AMX10 RC's UAV Drone to reduce noticeable jitter when tracking moving targets. The laser effect has been reworked to render over a shorter distance from the firing vehicle, resulting in smoother and more stable visual behavior.

Module Rebalance

ModuleAffectsChange
SYDADTop Attack Missiles Charge Replenish Time−25 −11
SEC-1501UAV Drone Cooldown−5 −13.5
CTD-524UAV Drone Lifetime4 8
CTD-524UAV Drone Energy Cost−4 −5.5
SECO-IUAV Drone Lifetime15 26.6
SECO-IUAV Drone Cooldown10 5
MDA-XTop Attack Missiles Damage4 11.3
MDA-XTop Attack Missiles Cooldown−15 −9.8
SDC-ABLTop Attack Missiles Cooldown15 −16
SDC-ABLTop Attack Missiles Damage−15 −5
RRC-945OITop Attack Missiles Non-Traced Targets Distance20 20.6
Fuzzer

Fuzzer

Marksman

Agent

Fixes
  • FixedAgent Fuzzer could appear to hover above the ground on the Change Agent screen. The character now stands correctly on the surface.
M3E1 Bradley

M3E1 Bradley

Module Rebalance

ModuleAffectsChange
M114BATGM Sensitivity7 10
Ahd-12TOW ATGM Energy Cost−10 −7.1
TRA-11Turret traverse speed7 11.7
BGM-71CFire Status15 10
BGM-71CTOW ATGM Restock Time−50 −30
BGM-71CATGM Damage−5 −10
BGM-71FATGM Shell Guided Missile HEAT sensitivity10 20
BGM-71FTOW ATGM Energy Cost50 15
CIVAF-34Laser Designator Cooldown−10 −11.1
LSC-53Laser Designator Active Time7.5 26.5
HSED-563MLaser Designator−15 −13.4
FLD-232Laser Designator Vulnerable Duration10 18.2
SSEO-15Laser Designator Tracing Time Delay−25 −34.5
SSEO-15Vehicle Camouflage−15 10
MARDER 1A3

MARDER 1A3

Fixes
  • FixedDamage mission progress was not saved between play sessions.

Module Rebalance

ModuleAffectsChange
SEM35MFixed that the effects of this module are applied to all players who have this module installed.
WM-15Suppression Strike Energy Cost−10 −8
SR-174Suppression Strike ATGM Loading Time−15 −11
MILISSuppression Strike ATGM Guidance Sensitivity15 10
SR-182Magazine loading time−20 −28.1
PINSSuppression Strike ATGM Energy Cost15 12.9
PARM BSmart Mines Damage Maximum5 9.3
PARM CSmart Mines Duration10 16.4
RIPCAP 3Smart Mines Energy Cost−15 −9
RIPCAP 3Smart Mines Cooldown−15 −9
RIPCAP 3Smart Mines Damage Maximum−5 −7.4
PARMLACSmart Mines Duration20 30
PARMLACSmart Mines Cooldown15 12
02

Maps

Project Phoenix

Project Phoenix

  • FixedVehicles could spawn partially inside the terrain at the start of a battle. Vehicles should now spawn correctly on the ground.
Moonshot

Moonshot

  • FixedTanks and the camera could spawn inside terrain.
Aircraft Carrier

Aircraft Carrier

  • FixedBrightened a too-dark spawn hangar.
Sunstroke

Sunstroke

  • ImprovedOverall performance, including low average FPS on Xbox.
  • FixedShadow and glass flicker.
Firing Range

Firing Range

  • ImprovedUpdated with new vehicles to hit and a token to instantly receive your ultimate.
  • FixedRemoved a visible strip above the death-zone boundary.
Nord Oko

Nord Oko

  • FixedDirty track marks left on ice.
Scarred City

Scarred City

  • FixedFloating flags.

Across several maps

  • Fixed collision issues: driving into a building through windows, getting stuck on a barge ramp or in non-gameplay areas, and shells colliding with invisible objects.
  • Corrected spawn-point, base, and border-zone placement.
  • Fixed overlapping waves, water effects playing on the ground, and pixelated water after a vehicle explodes.
03

Changes & Improvements

  • ImprovedNew Hangar: Season 1 opens with a redesigned lobby and with a new dynamic hangar soundtrack that adapts as you move through the menus.
  • ImprovedUpdated the post-match (end-of-battle) flow.
  • ImprovedUpdated the cinematic camera for Reaper’s ultimate.
  • ImprovedAdded new icons for conditional battle effects.
  • ImprovedQuality of Life - New Gameplay Settings Tab: Added a new Gameplay tab to Settings and moved gameplay-related options into a single location. Invert Reverse Steering is now available for both keyboard & mouse and gamepad on all platforms, with the setting disabled by default and reset to Off when restoring defaults. Console Network settings and Social settings have also been consolidated into the Gameplay tab.
  • ImprovedPlaceable abilities could be deployed in inaccessible areas outside valid vehicle traversal paths. Abilities can now only be placed in valid, reachable locations.
03

Combat & Gameplay

  • FixedActivating a targeting ability immediately before your vehicle was destroyed could cause the post-destruction interface to disappear, preventing you from respawning. The postmortem UI and respawn flow now function correctly.
  • FixedPlaceable ability targeting could no longer be rotated with the mouse after reconnecting to a battle. Affected abilities, including Minefield, Demolition Charges, Dirty Substance, Grenade Cluster, and Decoy, can now be aimed correctly after reconnecting.
  • FixedAuto-turret projectiles could fail to register hits and pass through enemy vehicles under higher latency conditions. Auto-turret weapons now apply damage more reliably across all affected vehicles, such as the M1E1 (Chopper) and HSTV-L (Twister).
  • FixedVehicles could fail to leave track marks while pivot turning on certain surfaces, including concrete, stone, and black soil. Track effects now appear correctly when rotating in place.
  • FixedPings for tokens and buffs did not work in the Kill Confirmed mode.
04

Stability & Performance

  • FixedBrief stutters when switching modules in the Hangar.
  • FixedA crash that could occur when using a Top-Attack missile ability against a marked target.
  • FixedA crash that could occur in the camera management system.
  • FixedVehicle textures appeared blurry when viewed at a shallow angle.
  • FixedVehicles driving through shallow water could generate excessive water spray effects. Water splashes and spray now better match the vehicle's level of submersion.
  • FixedAfter logging back in, the camera could become stuck below the skybox.
05

Interface & HUD

  • FixedThe previous 3D scene remained visible when switching back to the PLAY tab after a Battle Pass redirect.
  • FixedThe sniper scope vignette did not display during tutorial missions.
  • FixedATGM HEAT shells were incorrectly displayed as aircraft on the radar.
  • FixedThe vehicle info screen (F1) could appear empty or show mismatched details when switching between vehicles in the Hangar.
  • FixedA destroyed enemy’s nickname was misaligned with its background at 720p.
  • FixedSome UI elements disappeared after switching focus from the game to another application.
  • ImprovedImproved the Armor Inspector's Effective Armor Thickness display at extreme impact angles. Armor values now better reflect expected combat behavior.
  • FixedThe scoreboard stayed open after deployment without holding the TAB key.
  • FixedSubtitles were missing during the FTUE outro cutscene. Subtitles now display correctly after completing the battle.
  • FixedA teammate’s kill appeared incomplete in the battle log during the tutorial.
  • FixedKent and Hound were not displayed as squad members during the tutorial.
  • FixedModule names and currency labels were mixed up on the Progression screen in non-English languages.
06

Audio

  • FixedThe medal-receipt sound played more times than the number of medals received.
  • FixedHit sounds could be cut off, and a sound could get stuck while healing.
  • FixedRestored missing reward and button-selection sounds.
  • FixedThe track-repair cue now plays every time.
  • ImprovedAdjusted volume and mix for gunshot tails, surface-movement sounds, and the Thermal Imager.
  • ImprovedAdded three new Season 1 soundtracks to the hangar music.
  • ImprovedAdded ambient audio to all maps.
  • ImprovedImproved incoming impact SFX by giving them a higher mix priority and improved content.
  • ImprovedAdded a few soundtracks from Alpha 1 testing.
07

Economy & Store

  • FixedThe wrong vehicle remained displayed on the Charms pack screen after navigating store categories.
  • FixedSome vehicles in the Agents & Vehicles section displayed incorrect names.
  • FixedSelecting a vehicle from the Agents shop and returning incorrectly displayed a vehicle/agent scene instead of the skin preview.
  • FixedThe Purchase button was missing for some accounts.
  • FixedVehicle skins did not update when redirected from the Customization screen to the Store.
08

Login & Matchmaking

  • ImprovedThe welcome screen previously appeared on every login. It now appears only once, on a player's first login.
  • FixedPlayers could be assigned to the wrong region when connection ping data was unavailable; the game now falls back to the player’s country to determine the correct region.
  • FixedA player’s display name could fail to load correctly after reconnecting to a battle.
09

Console & Platforms

  • ImprovedMatchmaking for console players by introducing platform-specific matchmaking pools. PlayStation and Xbox players are now always included in their respective platform pools, while players with crossplay enabled can also participate in the broader matchmaking pool. This helps improve queue times and match quality for players who choose to disable crossplay.
  • FixedA console client crash.
  • FixedA controller navigation issue on the Modify Agent > Customization screen where tab-switching inputs could remain active despite only a single tab being available. Also fixed an issue that could cause an extra selection frame to appear on the first skin tile.
  • FixedOn Xbox, the camera could not be rotated with a mouse during battle.
  • FixedOn Xbox, players experienced matchmaking problems after using Quick Resume.
  • FixedOn PS5 and Xbox, a squad was not created until the player who accepted the invite closed Settings.
  • FixedOn Xbox, accepting a game invitation from the Settings menu did not immediately take the player into the game session.
  • FixedOn Xbox and PS5, gamepad key bindings could not be discarded while in the “changing” state.
  • FixedOn consoles, a player’s unique name and WG logo were not shown next to friends with game accounts.
  • FixedOn PlayStation and Xbox, a friend’s unique name did not appear in the friends list if their first login happened during the player’s session.
10

Localization

  • FixedText in the in-battle damage log could be cut off for critical-hit messages in Spanish, Polish, and Brazilian Portuguese.
  • FixedIn German, the paint names “Concrete Dawn” and “Gunmetal Haze” were cut off and not shown in full in the store.
  • FixedMission descriptions did not match their actual objectives in the RU localization.
  • FixedText on the Welcome screen had display issues in Ukrainian.